PROPDAY Wiki
Objectives
Match objectives, interaction rules, repair logic, and teamwork systems.
Primary objective — Escape
Four survivors face one killer. To escape, survivors complete two steps in order: repair five generators, then open the exit doors.
Starting a match
A full lobby of five players is required to start a match: four survivors and one killer.
Health states
Survivors move through four health states: Healthy, Injured after a first hit, Critical after a second, and Crawl when downed. A downed survivor must be healed or rescued by a teammate. Each survivor ends the match Alive, Dead, Escaped, or Disconnected.
1. Repair generators
Survivors must repair five generators. Generator spawn locations are randomized every match. Skill checks appear during repairs: failing one pauses repair progress for 2 seconds and can make the generator explode — the killer hears it with 3D positional audio. The killer also receives an audio notification whenever a generator is completed.
Generator damage
A failed skill check costs the generator 10% of its progress immediately. When the killer damages a generator, it instantly loses 2.5% of its total progress and then keeps regressing over time until survivors resume the repair.
2. Open the exit doors
Once all five generators are repaired, survivors can open the exit doors and escape. Escaped survivors switch to Spectator Mode and can watch the teammates still in the match.
Survival & transformation
Survivors transform into nearby objects to hide in plain sight and mislead the killer. Hitting the killer in the head stuns them briefly, followed by a protection period where they cannot be stunned again. Three stuns within 20 seconds doubles the next protection period. Survivors gain a +75% speed boost for 3 seconds after taking damage.
Teamwork & health
Survivors can heal each other and heal themselves. Healing takes 15 seconds with a Medkit and 30 seconds without one. Progress is saved if the action is interrupted, and nearby survivors can see a teammate's healing bar. Carried survivors can wiggle free from the killer, and freeing a teammate held in a cage takes 1 second.
Cages
The killer can lock a downed survivor in a hanging cage. Each cage has three stages — first, second, and final — and each stage runs on its own timer. After being rescued, a survivor is briefly protected from being caged again immediately.
Coins & doors
Coins are scattered across the map as regular coins, gold bars, and question-mark coins; survivors spend them to open chests. Openable doors can be used by survivors and broken down by the killer, and some maps feature special golden doors.
Match points
Points earned during a match feed your Match XP: repairing generators 10 per progress tick, normal skill check 25, great skill check 50, healing a survivor 75, stunning the killer 100, rescuing a survivor from a cage 150.
Team status — planned
Announced on October 21, 2026: an upcoming survivor UI update will show the repair percentage of generators being repaired by teammates, identify survivors who are crawling, being carried, or held in a cage, and display their current cage stage. These additions are planned, not confirmed as available in the current playtest.
